After successfully liberating Ameiko Kaijitsu from the Sandpoint Glassworks, the party discovers a smuggling tunnel which leads to a subterranean complex from the times of old Thassilon. The party returns to the surface to resupply before delving into the catacombs below the city. Ahlmalee pitches a new play to Cyrdak Drokkus. Lev and Messic deal with a portly alchemist, who may be in a darker business than he initially lets on, while Barlo deals with another less-than-reputable alchemist.
Immediately upon entering the catacombs, the party is confronted by a Wrathspawn, a manifestation of the sin of Wrath, whose screech alerts the complex to the party’s presence. They quickly slay the abomination, and make their way deeper into the catacombs, where they discover an ancient statue depicting an angry-looking woman holding a ranseur and a book with a strange seven-pointed star.
Unable to leave anything alone, ever, Messic pries the ranseur free of the statue’s grasp. They continue into an ancient prison and a torture chamber before turning back to make sure their investigation is complete before they delve deeper.
Their explorations also lead them to some kind of shrine, upon which rests perpetually dirty water, beyond which lies a set of intricately carved double doors.
The doors are carved with a relief that shows a demonic woman birthing twisted aberrations, and behind it they find a great cathedral, and the source of the twisted Wrathspawn: a quasit, hovering above a great pool of water. She slashes her hand, bleeding into the pool, and from the depths rises another Wrathspawn.
“You dare to intrude on the master’s sanctum?!” shrieks the quasit, and combat begins. The quasit is nimble and evasive, and with more minions to separate her from the adventurers. Unfortunately for her, they do little to stop the party from catching her, and Barlo drowns her in the burning cold waters of the pool, burning himself and creating another twisted Wrathspawn in the process.